įorerunner City received some limited development and 3D prototyping in Halo 3's development before being combined with Alpine to form The Covenant. Most of the plot information about the level comes from a first-draft script uploaded online by campaign design lead Rob Stokes. In the final game, the remnants of Forerunner City can be seen in the final encounter on The Covenant - particularly the sections inside the Citadel at the end of the level. Many of its intended plot beats were adapted into the final game mostly-intact (albeit polished). įorerunner City was given some limited development during Halo 3's production, with basic mission layouts and 3D models generated, though these were largely scrapped once the level was merged to become The Covenant. The level is famous for its distinctive Forerunner structures, more commonly known by the nickname The Lost City, or more jokingly, "Forerunner Condo" to Bungie and "Cuesta Verde phase 4" to Vic DeLeon. The level was to follow on from 090_alpine, and was ultimately combined with 090_alpine in the final release of the game to form the mission The Covenant. " All I can say is, imagine a beard trimmer, and each blade of the comb is the size of manhattan, each with tiered 'hoods." - Paul Russel ġ00_forecity (or more simply, Forerunner City) was a level that was worked on during the development of Halo 3, but was ultimately cut from the game.
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